Rich-media
definitely has benefits and draw-backs. Benefits: makes for a more
rounded presentation of information, allows learners with different
styles to access the same information, takes into account some
physical limitations. Draw-backs: can be distracting, make for a
slower loading page/lesson/module, etc, can tempt learners to skip
the main text and just focus on the rich part of the media. For those
of us with ADD/ADHD, it can completely throw us off our stride in
studying. For example: a few years ago, I was working through a
rich-media presentation that included a lot of interactive images and
animations. Unfortunately, I never finished that training because I
spent all my time clicking on the interactive elements and seeing
just what they would do and how they would react to different actions
on my part.
Because
I have spent so much time teaching languages, I automatically saw
benefits of rich-media and virtual worlds. Then, I thought of a way
to combine the two for even better effectiveness. I would love to
create a MUVE for a Spanish class (and, maybe another for an ESL
class) where students can become participants in a world where they
have to develop their language skills in the new language in order to
advance in the world. For example, a Second Life type world where
beginners would be recognizable as beginners and would therefore be
presented with images and printed words whenever another person spoke
in the target language. Then, as they improved their language skills,
they would earn credits that would allow them to change their virtual
appearance to match their newer skills. Eventually, they would be
able to appear, in the MUVE, as native speakers of the language. At
that point, they could choose to move on to a commercial platform
where they would be able to continue to practice their new skills so
as to not regress. Or, they could choose to move on to the real world
and apply their skills in face-to-face situations.
At
the same time, I would need to make sure that there were some sort of
built-in safeguards that would keep students who are easily
distracted from wasting their time playing around, uselessly, with
the interactive features. Perhaps there could be a roving “sheriff”
who would occasionally “test” a student’s progress and remind
them that they need to make good use of their time. Not entirely sure
how to make this part of the equation happen. But, I will continue
looking into it.
Reiser,
Robert V.; Dempsey, John V.. Trends and Issues in Instructional
Design and Technology (3rd Edition). Pearson HE, Inc.. Kindle
Edition.
Informal
discussions with students about types of new learning environments
they would like to see implemented.